
Big Walk
Cooperative online adventure from House House and publisher Panic: two to twelve friends explore an open landscape together, solve puzzles and communicate via spatial voice chat, gestures and tools. Available natively since Aug 4, 2026 for PC/Mac, PS5 and Nintendo Switch 2; no Xbox version announced.
- Developer
- House House
- Publisher
- Panic
- Genre
- Adventure, Rätsel
- Game modes
- Koop, Online-Koop
- Also known as
- Big Walk by House House
- Steam user reviews
- 96 % positive · 38,705 reviews
- At Steam
- View store page
On this page 13 sections
What is Big Walk?
Big Walk is a cooperative online adventure from House House and publisher Panic. Two to twelve people explore a vast landscape, solve puzzles together and find their own ways to make themselves understood. Tools, gestures and spatial voice chat are part of the gameplay.
Between tasks there is room to explore and simply spend time together. The adventure has a beginning and an end, but it is also designed for free time together.
Updated 15.10.2026
Sources
- House House: offizielles Pressekit bigwalk.game
- House House: FAQ bigwalk.game
Release
Big Walk released on Aug 4, 2026. The date is given in the official press kit and on Steam. The game is a full release, not just a demo or preview.
Updated 15.10.2026
Sources
- Pressekit: Termin bigwalk.game
- Steam: Veröffentlichungsdatum store.steampowered.com
Platforms
Native versions are available for Windows and macOS (PC), PlayStation 5 and Nintendo Switch 2. On Mac, the game can also be bought from the Mac App Store as well as through Steam.
An Xbox version is not part of the supported lineup. House House itself stated on Oct 15, 2026 that it is not currently releasing an Xbox version. There is no date for a later Xbox release. PS4 and the original Switch are also not listed as native platforms.
Updated 15.10.2026
Sources
- House House: Systeme bigwalk.game
- Pressekit: Plattformen bigwalk.game
- House House: Erklärung vom 15. Oktober 2026 bigwalk.game
Gameplay
The open game world has no typical loot treadmill. Instead, you work out the terrain and how things connect, find routes together and try out unknown situations. House House names binoculars, megaphones, radios, signal devices and pointing gestures among the tools.
The flow alternates between planned tasks and relaxed time together. The game is a handcrafted cooperative journey, not just a meeting place without an ending.
Updated 15.10.2026
Sources
- House House: offizielle FAQ bigwalk.game
- House House: Pressekit bigwalk.game
Trailer
System requirements
Steam lists minimum Windows 10, a Core i7-7700K or Ryzen 5 1600X, 12 GB RAM and a graphics card in the GeForce GTX 750 Ti class. Recommended are Windows 11, Core i5-10600K or Ryzen 7 3700X, 16 GB RAM and, for example, a GeForce GTX 1070.
For macOS, the store lists at least macOS 15, Apple M1 and 16 GB RAM. The developer recommends Apple M3 or newer. This data applies to the computer versions.
The details apply to PC.
Minimum
- Operating system
- Windows 10
- Processor
- Intel Core i7-7700K or AMD Ryzen 5 1600X
- RAM
- 12 GB RAM
- Graphics
- NVIDIA GeForce GTX 750 TI, 2GB or AMD Radeon R7 370, 2 GB or Intel Arc A380, 6 GB
Recommended
- Operating system
- Windows 11
- Processor
- Intel Core i5-10600K or Ryzen 7 3700X
- RAM
- 16 GB RAM
- Graphics
- NVIDIA GeForce GTX 1070, 8 GB or Radeon RX 5600 XT, 8 GB or Intel Arc A750, 8GB
Developer details on Steam
Updated 15.10.2026
Sources
- Steam store.steampowered.com
- Steam: Systemanforderungen store.steampowered.com
Two to twelve players, crossplay and sessions
Two to twelve people can play together online. Crossplay between the available platforms is planned. There is no split-screen, no automatic matchmaking with strangers and no full solo mode.
When a group starts, the host decides whether the world is set up for two, three or four or more players. Some puzzles depend on this. The host also keeps the shared save and must reopen the session themselves to continue later. Friends can join via platform friend lists or a shared code.
Updated 15.10.2026
Sources
Spatial chat as a game mechanic
The built-in voice chat depends on the spatial situation: voices get quieter over distance and can be muffled by surroundings. Radios and other objects change how you communicate. Gestures help when speaking alone isn't enough.
If you don't want to use a microphone, you can communicate via text chat, according to the developer. It follows the same intended range limits. House House advises against parallel external group calls, because they would undermine the game's core challenges.
Updated 15.10.2026
Sources
- House House: In-Game-Kommunikation bigwalk.game
- Pressekit: Chat und Tools bigwalk.game
Accessibility and skipping challenges
The documented options include remappable inputs, selectable crosshairs, toggle options for some controls and several settings to reduce motion sensitivity. On PC and Mac, the field of view can be changed.
The host can make challenges skippable in the accessibility menu if, for example, reaction time, fine motor skills, hearing or speaking are an obstacle. Built-in text chat can replace voice chat for the whole journey.
Updated 15.10.2026
Sources
- House House: Accessibility und Challenge Skipping bigwalk.game
Language and localisation
Steam lists German as one of 14 supported interface languages. The spatial in-game voice chat is shaped by the players themselves. This store language list is evidence for the PC version, not for every console version.
Updated 15.10.2026
Sources
- Steam: Sprachen store.steampowered.com
Developer, publisher and predecessors
House House is a game developer from Melbourne known for Push Me Pull You and Untitled Goose Game. Big Walk was made with other creative contributors, and Panic appears as publisher. Rather than a single-player comedy, it is about navigating, exploring and talking together.
Updated 15.10.2026
Sources
- House House: offizielles Pressekit bigwalk.game


